
The solar panels are on the ugly are modified to house heavy lasers, and the X-ceptor also has a limited hyperdrive. While retaining the fuselage and rear-mounted wing position of the X-Wing, the S-foils which give the Incom fighter its maneuverability are replaced with solar panels salvaged from TIE Interceptors in the X-ceptor incarnation. The X-ceptor in particular is an amalgamation of an Imperial TIE Interceptor and Incom T-65 X-Wing. Uglies are often produced by independent shipyards using salvaged wrecks of various starfighters and freighters.

Reduce the DC of any Mechanics check made on a junker by 2.The X-ceptor is another variant of the range of starfighters generally referred to as "uglies". Patchwork: The one benefit of a junker is that its cobbled-together systems are easier to patch back together into the semifunctional state they normally operate in. One weapon or weapon battery (determine which randomly)Ĭomputer core (−5 to all Perception and Use Computer checks made with the starship’s equipment) D%Įngines (reduce starship-scale speed by 1 square, and character-scale movement by the same percentage) If you roll a system your junker does not have (such as rolling a hyperdrive malfunction on a ship lacking a hyperdrive), simply ignore the result-you got lucky. Roll percentile dice to see what system fails (see below). a failed system is totally nonfunctional and remains that way until the junker moves back up the condition track.

Every time a junker moves down −1 step on its condition track, one of its system fails. Systems Failure: A junker is always on the verge of falling apart, and sometimes does so in the middle of combat. Recalculate all statistics derived from these abilities’ modifiers. Initiative: Reduce a junker’s Initiative by 5 after all other modifications.Ībilites: Reduce Strength by 4, Dexterity by 2 and Intelligence by 2 (all minimum 10). CL: Reduce the CL of a junker by 20% (round down).
